Source code checked in, #87786
Bug fixes from Azure testing. Longer timeouts for resolve requests.
View ArticleSource code checked in, #87790
Found a case where a listening service could abort itself on network failure, and we'd essentially lose that actor. Adding logic to our gateway to flush our FabricClient cache. This means we can...
View ArticleSource code checked in, #87837
Minor name changes for consistency. Added back a property needed by another experimental relay.
View ArticleSource code checked in, #87885
Oops. Typo in Person actor, so we didn't make friends correctly in both directions.
View ArticleSource code checked in, #88078
Manual friends requests had a bug - some code didn't get updated after we switched to using partitioned services. Also, documenting a limitation of the Map actor that makes it only good for...
View ArticleSource code checked in, #88521
Demonstrate how to filter event types in our Actor Analyzer. There's no plumbing in the UI to do this though.
View ArticleSource code checked in, #89082
We should call OnCompleted on Observers when we are cleaning them up. Also, our OnCompleted methods shouldn't throw NotImplementedExceptions. Fixed some race conditions in ActorClient with Dispose and...
View ArticleSource code checked in, #89427
I've found a nasty problem. We had no mechanism for tracking the end of life of an actor and cleaning up all the IActorProxies associated with it. In a Fakebook-like example (or our A2A Communications...
View ArticleSource code checked in, #89429
When I last upgraded the JSON.NET Nuget package, I missed some version numbers in post-build commands.
View ArticleSource code checked in, #89459
Update the ActorFxAzureCluster project to use the Windows Azure 2.1 SDK. (Azure deployments fail if you don't update this!). Note we are not yet using the Windows Azure 2.2 SDK. Install 2.1. Deploy...
View ArticleSource code checked in, #89486
Deleting an actor needs to clean up the StateBufferingHelper for each partition. It was being disposed of, but left sitting around in a dictionary, which could cause failures the next time we try...
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